Monday, 23 March 2009

Why Men Don’t Listen and Women Can’t Read Maps

Why Men Don’t Listen and Women Can’t Read Maps


Barbara Pease, Allan Pease | ISBN: 1566491568 | Publisher: Welcome Rain | 2000-06- 254 | English | PDF | 2.7 MB

Why Men Don’t Listen & Women Can’t Read Maps: How We’re Different and What to Do About It by Barbara Pease, Allan Pease The premises behind Why Men Don’t Listen and Women Can’t Read Maps is that all too often, these differences get in the way of fulfilling relationships and that understanding our basic urges can lead to greater self-awareness and improved relations between the sexes. The Peases spent three years researching their book–traveling the globe, talking to experts, and studying the cutting-edge research of ethnologists, psychologists, biologists, and neuroscientists–yet their work does not read a bit like “hard science.” In fact, the authors go to considerable lengths to point out that their book is intended to be funny, interesting, and easy to read; in short, this is a book whose primary purpose is to talk about “average men and women, that is, how most men and women behave most of the time, in most situations, and for most of the past.”

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Malcolm Gladwell - Blink (2005)

Blink: The Power of Thinking Without Thinking is a 2005 book by Malcolm Gladwell, in which he explores the power of the trained mind to make split second decisions.

The author describes the main subject of his book as "thin-slicing": our ability to gauge what is really important from a very narrow period of experience. In other words, spontaneous decisions are often as good as—or even better than—carefully planned and considered ones. Gladwell draws on examples from science, advertising, sales, medicine, and popular music to reinforce his ideas. Gladwell also uses many examples of regular people's experiences with "thin-slicing."

Gladwell explains how an expert's ability to "thin slice" can be corrupted by their likes and dislikes, prejudices and stereotypes (even unconscious ones), and how they can be overloaded by too much information. Gladwell also tells us about our instinctive ability to mind read, which is how we can get to know what emotions a person is feeling just by looking at his or her face. He informs us that with experience, we can become masters at the game of "thin slicing".

Gladwell maintains that we "blink" when we think without thinking. We do that by "thin-slicing," using limited information to come to our conclusion. In what Gladwell contends is an age of information overload, he finds that experts often make better decisions with snap judgments than they do with volumes of analysis.

Gladwell addresses the questions about thin-slicing and gives a wide range of examples of blinking from the worlds of experts in gambling, speed dating, tennis, military war games, the movies, malpractice suits, popular music, and predicting divorce. Interspersed are accounts of scientific studies that partially, but never completely, explain the largely unconscious phenomenon that we have all experienced at one time or another in our lives.

Gladwell also mentions that sometimes having too much information can interfere with the accuracy of a judgment, or a doctor's diagnosis. The challenge is to identify and focus on only the most significant information. The other information could be just noise and can confuse the decision maker. Collecting more and more information, in most cases, just reinforces our judgment but does not help to make it more accurate. He explains that better judgments can be executed from simplicity and frugality of information, rather than the more common belief that greater information about a patient is proportional to an improved diagnosis.

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Over Justification Effect (Greene)

The overjustification effect occurs when an external incentive such as money or prizes decreases a person's intrinsic motivation to perform a task. According to self-perception theory, people pay more attention to the incentive, and less attention to the enjoyment and satisfaction that they receive from performing the activity. The overall effect is a shift in motivation to extrinsic factors and the undermining of pre-existing intrinsic motivation.

In one of the earliest demonstrations of this effect, researchers promised a group of 3-5 year old children that they would receive a "good player" ribbon for drawing with felt-tipped pens. A second group of children played with the pens and received an unexpected reward (the same ribbon), and a third group was not given a reward. All of the children played with the pens, a typically enjoyable activity for preschoolers. Later, when observed in a free-play setting, the children who received a reward that had been promised to them played significantly less with the felt-tipped pens. The researchers concluded that expected rewards undermine intrinsic motivation in previously enjoyable activities

Lepper, M. R., Greene, D., & Nisbett, R. E. (1973). Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. Journal of Personality and Social Psychology, 28, 129-137.

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Fighting Cognitive Dissonance

Self-awareness seems to be a key to understanding how and when cognitive dissonance may play a role in your life. If you find yourself justifying or rationalizing decisions or behaviors that you’re not quite clear you firmly believe in, that might be a sign that cognitive dissonance is at work. If your explanation for something is, “Well, that’s the way I’ve always done it or thought about it,” that may also be a sign. Socrates extolled that “An unexamined life is not worth living.” In other words, challenge and be skeptical of such answers if you find yourself falling back on them.

Cognitive Dissonance Theory - Leon Festinger

Festinger is perhaps best known for the Theory of Cognitive Dissonance, which suggests that inconsistency among beliefs or behaviors will cause an uncomfortable psychological tension. This will lead people to change their beliefs to fit their actual behavior, rather than the other way around, as popular wisdom may suggest.

Dissonance normally occurs when a person perceives a logical inconsistency among his or her cognitions. This happens when one idea implies the opposite of another. For example, a belief in animal rights could be interpreted as inconsistent with eating meat or wearing fur. Noticing the contradiction would lead to dissonance, which could be experienced as anxiety, guilt, shame, anger, embarrassment, stress, and other negative emotional states. When people's ideas are consistent with each other, they are in a state of harmony, or consonance. If cognitions are unrelated, they are categorized as irrelevant to each other and do not lead to dissonance.

A powerful cause of dissonance is when an idea conflicts with a fundamental element of the self-concept, such as "I am a good person" or "I made the right decision." The anxiety that comes with the possibility of having made a bad decision can lead to rationalization, the tendency to create additional reasons or justifications to support one's choices. A person who just spent too much money on a new car might decide that the new vehicle is much less likely to break down than his or her old car. This belief may or may not be true, but it would likely reduce dissonance and make the person feel better. Dissonance can also lead to confirmation bias, the denial of disconfirming evidence, and other ego defense mechanisms.

Self Perception Theory - Daryl Bem

Self-perception theory (SPT) is an account of attitude change developed by psychologist Daryl Bem It asserts that we develop our attitudes by observing our behavior and concluding what attitudes must have caused them. The theory is counterintuitive in nature, as the conventional wisdom is that attitudes come prior to behaviors.

In an attempt to decide whether individuals induce their attitudes as observers without accessing their internal states, Bem used interpersonal simulations, in which an “observer-participant” is given a detailed description of one condition of a
cognitive dissonance experiment. Subjects listened to a tape of a man enthusiastically describing a tedious peg-turning task. Some subjects were told that the man had been paid $20 for his testimonial and another group was told that he was paid $1. Those in the latter condition thought that the man must have enjoyed the task more than those in the $20 condition. The results obtained were similar to the original Festinger-Carlsmith experiment. Because the observers, who did not have access to the actors’ internal cognition and mood states, were able to infer the true attitude of the actors, it is possible that the actors themselves also arrive at their attitudes by looking at their own behavior from an observer’s standpoint.

Fritz Heider Attribution Theory (1958)

Attribution theory (as one part of the larger and more complex Heiderian account of social perception) describes how people come to explain (make attributions about) the behavior of others and themselves. Behavior is attributed to a disposition (e.g., personality traits, motives, attitudes), or behavior can be attributed to situations (e.g., external pressures, social norms, peer pressure, accidents of the environment, acts of God, random chance, etc.) Heider first made the argument that people tend to overweight internal, dispositional causes over external causes—this later became known as the fundamental attribution error (Ross, 1977) or correspondence bias (Fiske & Taylor, 1991; Jones, 1979, 1990).

Attribution is a three-step process through which we perceive others as causal

agents. Suppose you are stopped at a red light, and the driver in the car ahead
flips an empty soda can into the gutter. Before the light turns green, you
mutter the three thoughts that cross your mind:

I saw that! (Perception of the action)
You meant to do that! (Judgment of intention)
You’re a slob! (Attribution of disposition)

NLP the law of requisite variety

"The unit within the system with the most behavioural responses available to it controls the system."

Bruce Tuckman's 1965 Forming Storming Norming Performing team-development model

forming - stage 1

High dependence on leader for guidance and direction. Little agreement on team aims other than received from leader. Individual roles and responsibilities are unclear. Leader must be prepared to answer lots of questions about the team's purpose, objectives and external relationships. Processes are often ignored. Members test tolerance of system and leader. Leader directs (similar to Situational Leadership® 'Telling' mode).

storming - stage 2

Decisions don't come easily within group. Team members vie for position as they attempt to establish themselves in relation to other team members and the leader, who might receive challenges from team members. Clarity of purpose increases but plenty of uncertainties persist. Cliques and factions form and there may be power struggles. The team needs to be focused on its goals to avoid becoming distracted by relationships and emotional issues. Compromises may be required to enable progress. Leader coaches (similar to Situational Leadership® 'Selling' mode).

norming - stage 3

Agreement and consensus is largely forms among team, who respond well to facilitation by leader. Roles and responsibilities are clear and accepted. Big decisions are made by group agreement. Smaller decisions may be delegated to individuals or small teams within group. Commitment and unity is strong. The team may engage in fun and social activities. The team discusses and develops its processes and working style. There is general respect for the leader and some of leadership is more shared by the team. Leader facilitates and enables (similar to the Situational Leadership® 'Participating' mode).

performing - stage 4

The team is more strategically aware; the team knows clearly why it is doing what it is doing. The team has a shared vision and is able to stand on its own feet with no interference or participation from the leader. There is a focus on over-achieving goals, and the team makes most of the decisions against criteria agreed with the leader. The team has a high degree of autonomy. Disagreements occur but now they are resolved within the team positively and necessary changes to processes and structure are made by the team. The team is able to work towards achieving the goal, and also to attend to relationship, style and process issues along the way. team members look after each other. The team requires delegated tasks and projects from the leader. The team does not need to be instructed or assisted. Team members might ask for assistance from the leader with personal and interpersonal development. Leader delegates and oversees (similar to the Situational Leadership® 'Delegating' mode).